

Level design: Hierarchical Instanced Static Mesh.Shading Models: Subsurface, dual-normal coat, pre-integrated skin, hair.Materials: Vertex paint, blend modes, dynamic material instance, world position offset, render target.Lighting: Light Propagation Volume, Light Shafts, Nvidia RTX.Distribution: Content cooking, compiling.

Post-processing: SSR, Bloom, Lens Flare, LUT, film grain, depth of field.Game-play: Blueprints (intermediate), AI.Environment: Fogs, landscape multi-layer material, landscape brush.Materials: Emissive, world displacement material (tessellation), some more material expressions.Lighting: Lightmap optimization, distance-field shadows.Post-processing: Exposure, Anti-aliasing.Gameplay: Blueprints (beginner), characters, applying animations, game controllers, camera.Level design: Buildings, street props, interior props.Environment setup: Landscape, rocks, trees, water.Materials: PBR materials, normal map, some material expressions.Object: Mobility, collision, rigid bodies physics.Lighting: Skylight, directional light, point light and spot light.To be honest with you, this is the first time I see what a game developer's roadmap looks like but unless you're remaking a game engine yourself, I just don't see a need to learn all of those things in the roadmaps.Įasiest way you can imagine what a roadmap for a game dev using a game engine: I think most courses on Udemy has chapter titles you can put them in branches like that. Suggested naming conventions, collaboration tips, common pipeline struggles and solutions. Including BP tools and options but focuses a lot on C++ and "under the hood" details. PDF with overview of the fundamental networking structure in Unreal Engine.Ĭoncise & in depth. Short form videos explaining individual Blueprint nodes.Ĭedric "eXi" Neukirchen's Network compendium Unreal Engine Console Variables and Commandsīlueprintue - Paste your Blueprint Tutorials Unreal Engine Source Code (via GitHub must link accounts and be logged in).A big thank you and be courteous to people who try to help you.

